People would choose these hills, or shallows as the case may be, to die on.īut if I did have unlimited time and space… I think I’d prove myself a hypocrite and dig into that kind of bullshit for myself. One PC game designer told me about how his Advanced Squad Leader group was brought to its knees by a debate about an “underwater horse” and some ambiguity in the rulebook around the way cavalry movement rules interacted with depth 2 water river hexes. Every wargamer has stories about some weird piece of rules arcana that some designer felt was crucial to creating an historically authentic tabletop game. The “macaroni rule” was itself a commentary on the spiraling complexity of wargame design of which Campaign for North Africa was at once a symptom and the apotheosis. Now, I know that levels of that kind of granularity are almost always bad. ![]() Its level of detail was practically parodical, with a "macaroni rule" that forced the player representing Italy to reserve extra portions of water so troops could boil their pasta rations. ![]() ![]() Another notorious war game, the Campaign for North Africa, came with a 10-foot-long map and was said to take 1,500 hours to complete.
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